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That era is over.\n\nToday, with tools like AtomEngine, the line between immersive digital games and rigorous operational planning has blurred. The digital battlespace has matured, and wargaming has re-emerged—not as a nostalgic pastime, but as an essential instrument of professional military education.\n\nIn Chapter 13 of MCU Press' publication “Evolution on Demand”, “Ender’s Legacy,” our Engagement Manager argued that digital wargaming’s value isn’t speculative or futuristic—it’s already here. Digital platforms now enable iterative learning, foster joint decision-making, and compress years of operational experience into hours of immersive engagement. With thoughtful design, these systems can expose participants to the same friction, uncertainty, and non-linear complexity that define real-world operations. 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It doesn't just simulate conflict—it models interdependencies across logistics, power, terrain, and human systems. AtomEngine allows for real-time scenario modification, variable data inputs, and scalable simulation environments. In short, it’s built to be more than a digital sandbox—it’s an experimentation and planning environment. A place where it is “Safe to fail”.\n\nWhat we’re witnessing is not the gamification of war, but the operationalization of wargames, similar to a Commandant’s Reading List or curriculum. AtomEngine brings PME into alignment with how modern learners engage, think, and adapt. We’re no longer asking leaders to memorize doctrine—we’re giving them tools to rehearse its application dynamically, across domains, with consequences.\n\nWargaming has grown up. It’s no longer a niche tool—it’s becoming a core pillar of how we educate, train, and think. With platforms like AtomEngine, we’re not just imagining the future of PME—we’re building it.. It’s the classroom, the proving ground, and the briefing room of tomorrow—right now inside a browser tab.The modern battlespace demands adaptability, and the next generation of warfighters won't learn it from lectures alone. They’ll learn it by doing. AtomEngine makes that possible.",{"id":308,"row":309,"__component":303},39,[310],{"id":311,"images":312},48,[313],{"id":314,"name":315,"alternativeText":25,"caption":25,"width":226,"height":316,"formats":317,"hash":364,"ext":89,"mime":92,"size":365,"url":366,"previewUrl":25,"provider":146,"provider_metadata":25,"createdAt":367,"updatedAt":368,"documentId":369,"publishedAt":149,"focalPoint":25},79,"AtomEngine-article4.1.png",875,{"tiny":318,"large":328,"small":338,"medium":348,"thumbnail":358},{"ext":89,"url":319,"hash":320,"mime":92,"name":321,"path":25,"size":322,"webp":323,"width":101,"height":327},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fb6515a6a2021688a896b8e9e4f3367a7.png","b6515a6a2021688a896b8e9e4f3367a7","tiny_AtomEngine-article4.1.png",99.1,{"ext":96,"url":324,"hash":320,"mime":98,"name":325,"path":25,"size":326,"width":101,"height":327},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fb6515a6a2021688a896b8e9e4f3367a7.webp","tiny_AtomEngine-article4.1.webp",11.62,169,{"ext":89,"url":329,"hash":330,"mime":92,"name":331,"path":25,"size":332,"webp":333,"width":112,"height":337},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fd8d3a4db02f503664624763083f7bade.png","d8d3a4db02f503664624763083f7bade","large_AtomEngine-article4.1.png",932.23,{"ext":96,"url":334,"hash":330,"mime":98,"name":335,"path":25,"size":336,"width":112,"height":337},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fd8d3a4db02f503664624763083f7bade.webp","large_AtomEngine-article4.1.webp",107.05,565,{"ext":89,"url":339,"hash":340,"mime":92,"name":341,"path":25,"size":342,"webp":343,"width":123,"height":347},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fee7742784192a207ce4dbc75ac875460.png","ee7742784192a207ce4dbc75ac875460","small_AtomEngine-article4.1.png",252.67,{"ext":96,"url":344,"hash":340,"mime":98,"name":345,"path":25,"size":346,"width":123,"height":347},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fee7742784192a207ce4dbc75ac875460.webp","small_AtomEngine-article4.1.webp",30.1,282,{"ext":89,"url":349,"hash":350,"mime":92,"name":351,"path":25,"size":352,"webp":353,"width":134,"height":357},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F2c21dacd2835a0cb18eec1af17a77237.png","2c21dacd2835a0cb18eec1af17a77237","medium_AtomEngine-article4.1.png",539.08,{"ext":96,"url":354,"hash":350,"mime":98,"name":355,"path":25,"size":356,"width":134,"height":357},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F2c21dacd2835a0cb18eec1af17a77237.webp","medium_AtomEngine-article4.1.webp",62.45,424,{"ext":89,"url":359,"hash":360,"mime":92,"name":361,"path":25,"size":362,"width":141,"height":363},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F683fae450c0d4197314bf7eea96203ca.png","683fae450c0d4197314bf7eea96203ca","thumbnail_AtomEngine-article4.1.png",68.92,138,"e14c91a2697f24a73c077fc58e2a140f",569.4,"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fe14c91a2697f24a73c077fc58e2a140f.png","2025-04-22T21:17:47.063Z","2025-04-22T21:51:36.198Z","ea23kkxls3d76lren9lw0xhb",{"id":371,"title":372,"slug":373,"date":374,"excerpt":375,"createdAt":376,"updatedAt":377,"publishedAt":378,"documentId":379,"image":380,"meta_data":25,"author":25,"sections":445},44,"NTRODUCING 3D TILES FOR GODOT","ntroducing-3-d-tiles-for-godot","2025-05-01","Over the past several months, we’ve worked closely with the talented engineers at Cesium to bring the innovative capabilities of 3D Tiles to the Godot game engine - the premier open-source game engine on the planet.","2026-10-02T12:14:24.272Z","2026-10-06T11:14:02.196Z","2026-10-06T11:14:02.313Z","dfdhpedo35yuqrw9bbzqkmui",{"id":381,"name":382,"alternativeText":25,"caption":25,"width":383,"height":384,"formats":385,"hash":440,"ext":89,"mime":92,"size":441,"url":442,"previewUrl":25,"provider":146,"provider_metadata":25,"createdAt":443,"updatedAt":443,"documentId":444,"publishedAt":149,"focalPoint":25},81,"New York with UI Overlay.png",1920,1080,{"tiny":386,"large":395,"small":405,"medium":415,"xlarge":425,"thumbnail":435},{"ext":89,"url":387,"hash":388,"mime":92,"name":389,"path":25,"size":390,"webp":391,"width":101,"height":327},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F3d9d621430876c1e1861d3bc53424fde.png","3d9d621430876c1e1861d3bc53424fde","tiny_New York with UI Overlay.png",128.99,{"ext":96,"url":392,"hash":388,"mime":98,"name":393,"path":25,"size":394,"width":101,"height":327},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F3d9d621430876c1e1861d3bc53424fde.webp","tiny_New York with UI Overlay.webp",15.19,{"ext":89,"url":396,"hash":397,"mime":92,"name":398,"path":25,"size":399,"webp":400,"width":112,"height":404},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Ff4ac38ad341dcbf28ade378a1bc4c542.png","f4ac38ad341dcbf28ade378a1bc4c542","large_New York with UI Overlay.png",1362.79,{"ext":96,"url":401,"hash":397,"mime":98,"name":402,"path":25,"size":403,"width":112,"height":404},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Ff4ac38ad341dcbf28ade378a1bc4c542.webp","large_New York with UI Overlay.webp",130.66,563,{"ext":89,"url":406,"hash":407,"mime":92,"name":408,"path":25,"size":409,"webp":410,"width":123,"height":414},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fe72459ed86eb1082b1198e98bc21c368.png","e72459ed86eb1082b1198e98bc21c368","small_New York with UI Overlay.png",349.45,{"ext":96,"url":411,"hash":407,"mime":98,"name":412,"path":25,"size":413,"width":123,"height":414},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fe72459ed86eb1082b1198e98bc21c368.webp","small_New York with UI Overlay.webp",39.87,281,{"ext":89,"url":416,"hash":417,"mime":92,"name":418,"path":25,"size":419,"webp":420,"width":134,"height":424},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Ff17e31245d3267b4539c76a72feca366.png","f17e31245d3267b4539c76a72feca366","medium_New York with UI Overlay.png",773.5,{"ext":96,"url":421,"hash":417,"mime":98,"name":422,"path":25,"size":423,"width":134,"height":424},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Ff17e31245d3267b4539c76a72feca366.webp","medium_New York with UI Overlay.webp",80.21,422,{"ext":89,"url":426,"hash":427,"mime":92,"name":428,"path":25,"size":429,"webp":430,"width":434,"height":86},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F9f2b6fb53fbfef688d5854e264666641.png","9f2b6fb53fbfef688d5854e264666641","xlarge_New York with UI Overlay.png",3416.92,{"ext":96,"url":431,"hash":427,"mime":98,"name":432,"path":25,"size":433,"width":434,"height":86},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F9f2b6fb53fbfef688d5854e264666641.webp","xlarge_New York with UI Overlay.webp",265.7,1600,{"ext":89,"url":436,"hash":437,"mime":92,"name":438,"path":25,"size":439,"width":141,"height":363},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F59d699dad718174035ef4f05a863cc8f.png","59d699dad718174035ef4f05a863cc8f","thumbnail_New York with UI Overlay.png",87.29,"c09ee4cf29e6ca6fd631362bc1a91d73",1190.87,"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fc09ee4cf29e6ca6fd631362bc1a91d73.png","2025-05-01T13:17:11.801Z","bicu99hk7a5tmy1ennbs56es",[446,449,455,457,524],{"id":447,"body":448,"__component":285},70,"At Battle Road, we reap the benefits of open-source software through technologies we love and use every day. Some of our favorites include [Godot](https:\u002F\u002Fgodotengine.org\u002F), [Kubernetes](https:\u002F\u002Fkubernetes.io\u002F), [Nakama](https:\u002F\u002Fheroiclabs.com\u002Fnakama\u002F), and – of course – [Cesium](https:\u002F\u002Fcesium.com\u002Fwhy-cesium\u002Fopen-ecosystem\u002F). That’s why we’re excited to be giving back. Over the past several months, we’ve worked closely with the talented engineers at Cesium to bring the innovative capabilities of 3D Tiles to the Godot game engine - the premier open-source game engine on the planet.\n\nThe 3D Tiles for Godot plugin joins the family of Cesium Native offerings already available for other 3D creation engines via [Cesium for Unreal](https:\u002F\u002Fcesium.com\u002Fplatform\u002Fcesium-for-unreal\u002F), [Cesium for Unity](https:\u002F\u002Fcesium.com\u002Fplatform\u002Fcesium-for-unity\u002F), and [Cesium for Omniverse](https:\u002F\u002Fcesium.com\u002Fplatform\u002Fcesium-for-omniverse\u002F).\n\n**What Is 3D Tiles?**\n\n3D Tiles is an open specification introduced by Cesium in 2015 to stream and visualize large-scale 3D geospatial datasets. It enables efficient transmission and rendering of diverse data types, including photogrammetry models, point clouds, and building information models (BIM), by organizing them into a spatial hierarchy of tiles. This structure allows for level-of-detail rendering, optimizing performance based on the viewer's perspective and distance.\n\nIn February 2019, the Open Geospatial Consortium (OGC) approved the 3D Tiles Specification 1.0 as an official Community Standard, accelerating its widespread adoption. Since then, 3D Tiles has become integral to applications requiring interactive visualization of extensive 3D datasets, such as urban planning, geospatial analysis, and virtual reality environments. Its adoption has been bolstered by its compatibility with web technologies and its ability to handle heterogeneous data sources.\n\nMore recently, in May 2023, Google announced the release of Photorealistic 3D Tiles through its Map Tiles API, aligning with the OGC's 3D Tiles standard. This development enabled developers to access Google's high-resolution 3D geospatial data using compatible renderers and visualization libraries, such as CesiumJS and Cesium Native.",{"id":450,"caption":25,"local":25,"embed":451,"__component":454},9,{"id":450,"embedCode":452,"source":453},"vWU7ZTWOXHA","YouTube","sections.article-video",{"id":161,"body":456,"__component":285},"**3D Tiles and AtomEngine**\n\nAt Battle Road, we develop AtomEngine - a simulation and modeling platform that recreates the world as a digital twin of Earth, allowing users to build and run detailed scenarios spanning a wide range of use cases such as disaster response planning, humanitarian aid, urban development, and infrastructure planning. AtomEngine allows users to zoom in from space all the way to street view seamlessly. Not only does the platform provide rich visualization, it also accurately simulates the physical characteristics of the real world. Serving up an accurate, interactive version of Earth is no small task and our mission regularly sees us bumping up against the limits of today's technologies.\n\nIn this journey, the 3D Tiles standard has been a welcome exception, offering substantial improvements in performance, flexibility, portability, and rapid evolution. Thanks to 3D Tiles, we're able to more easily represent a realistic mesh of the planet at every level-of-detail (LOD) - complete with all the bells and whistles game engine developers are used to. Out of the box, 3D Tiles provides physics-based collision, performant raycasting, vertex-level properties, and more.\n\n**Potential Applications**\n\nWith 3D Tiles for Godot, developers can easily fetch, stream, and render vast amounts of geometry and texture data at a high level of visual fidelity in real time. This means players can explore their way through massive datasets (even hundreds of gigabytes) seamlessly. The 3D Tiles plugin renders real-world terrain at proper scale and detail as a WGS84 globe within Godot, allowing you to visit and interact with any location on Earth at its correct geospatial positioning. The plugin can stream a wide variety of geospatial content: high-resolution photogrammetry (entire cities and landscapes scanned from drones or aircraft), detailed 3D building models (such as Cesium OSM Buildings), textured meshes, and even massive point cloud datasets from LiDAR scans.\n\nThe geospatial content appears as ordinary Godot scene objects, which means you can interact with it using Godot’s normal systems (lighting, physics, collision, etc.) without special handling. For example, collisions and physics work on the terrain and buildings, and you can use Godot’s character controllers to walk on the streamed terrain or through a 3D city.\n\nIn addition, users who want to import their own data (e.g., custom scans, architectural projects files, etc.) can use Cesium’s powerful 3D Tiling Pipeline to generate 3D Tiles and get them running in Godot in no time.\n\nIn short, 3D Tiles for Godot blurs the boundary between games and digital twin applications in new and exciting ways. Imagine playing a traffic simulator set in New York City or leading search-and-rescue missions through zombie-infested London. We can’t wait to be inspired by the innovative applications you create.",{"id":458,"row":459,"__component":303},37,[460],{"id":461,"images":462},46,[463],{"id":464,"name":465,"alternativeText":25,"caption":466,"width":383,"height":384,"formats":467,"hash":518,"ext":89,"mime":92,"size":519,"url":520,"previewUrl":25,"provider":146,"provider_metadata":25,"createdAt":521,"updatedAt":522,"documentId":523,"publishedAt":149,"focalPoint":25},82,"3D Tiles for Godot - Salt Lake City1.png","Downtown Salt Lake City, Utah",{"tiny":468,"large":477,"small":486,"medium":495,"xlarge":504,"thumbnail":513},{"ext":89,"url":469,"hash":470,"mime":92,"name":471,"path":25,"size":472,"webp":473,"width":101,"height":327},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F1f962a5277eafcd3c94bdff282404b5a.png","1f962a5277eafcd3c94bdff282404b5a","tiny_3D Tiles for Godot - Salt Lake City1.png",132.95,{"ext":96,"url":474,"hash":470,"mime":98,"name":475,"path":25,"size":476,"width":101,"height":327},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F1f962a5277eafcd3c94bdff282404b5a.webp","tiny_3D Tiles for Godot - Salt Lake City1.webp",14.24,{"ext":89,"url":478,"hash":479,"mime":92,"name":480,"path":25,"size":481,"webp":482,"width":112,"height":404},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Feb22843f0f337d06f3b6ae54e5a1b030.png","eb22843f0f337d06f3b6ae54e5a1b030","large_3D Tiles for Godot - Salt Lake City1.png",1360.11,{"ext":96,"url":483,"hash":479,"mime":98,"name":484,"path":25,"size":485,"width":112,"height":404},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Feb22843f0f337d06f3b6ae54e5a1b030.webp","large_3D Tiles for Godot - Salt Lake City1.webp",100.11,{"ext":89,"url":487,"hash":488,"mime":92,"name":489,"path":25,"size":490,"webp":491,"width":123,"height":414},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F255327af82a72b0cb3947c716bbbcb4f.png","255327af82a72b0cb3947c716bbbcb4f","small_3D Tiles for Godot - Salt Lake City1.png",355.28,{"ext":96,"url":492,"hash":488,"mime":98,"name":493,"path":25,"size":494,"width":123,"height":414},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F255327af82a72b0cb3947c716bbbcb4f.webp","small_3D Tiles for Godot - Salt Lake City1.webp",34.64,{"ext":89,"url":496,"hash":497,"mime":92,"name":498,"path":25,"size":499,"webp":500,"width":134,"height":424},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F1b17f0b858d45d31d42b29a342ddb474.png","1b17f0b858d45d31d42b29a342ddb474","medium_3D Tiles for Godot - Salt Lake City1.png",777.28,{"ext":96,"url":501,"hash":497,"mime":98,"name":502,"path":25,"size":503,"width":134,"height":424},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F1b17f0b858d45d31d42b29a342ddb474.webp","medium_3D Tiles for Godot - Salt Lake City1.webp",66.91,{"ext":89,"url":505,"hash":506,"mime":92,"name":507,"path":25,"size":508,"webp":509,"width":434,"height":86},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F13dca42589a4f31b71b336cc124c1f22.png","13dca42589a4f31b71b336cc124c1f22","xlarge_3D Tiles for Godot - Salt Lake City1.png",3357.07,{"ext":96,"url":510,"hash":506,"mime":98,"name":511,"path":25,"size":512,"width":434,"height":86},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F13dca42589a4f31b71b336cc124c1f22.webp","xlarge_3D Tiles for Godot - Salt Lake City1.webp",193.89,{"ext":89,"url":514,"hash":515,"mime":92,"name":516,"path":25,"size":517,"width":141,"height":363},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fc004b7c064878a19427c0647f50addd4.png","c004b7c064878a19427c0647f50addd4","thumbnail_3D Tiles for Godot - Salt Lake City1.png",90.17,"a76908e7885e1da44a5f0f4a26123a56",1087.68,"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fa76908e7885e1da44a5f0f4a26123a56.png","2025-05-01T13:57:05.201Z","2025-05-01T13:58:12.094Z","mqofvzrxeoxut8oaefdwr25k",{"id":525,"body":526,"__component":285},72,"### Developer Diary\n\nIntegrating 3D Tiles into Godot was an exciting challenge that demanded deep research into the specification, data format, and broader 3D Tiles ecosystem. We focused on developing a solution that brought the standard into Godot while preserving performance and usability, aiming for seamless integration across both standard and custom Godot builds.\n\nThis section dives into the technical hurdles encountered and how they were tackled. Jump to the bottom for a guide on how to get started with your own projects!\n\n**Cesium Native**\n\nWe owe much of the plugin's development to the Cesium Native library, which powers the existing implementations of Cesium for Unity, Cesium for Unreal, and Cesium for Omniverse. This library offers a standardized and adaptable way to fetch tiles and accurately place them in engine space. The architecture bridges the gap between the engine's specific code and Cesium's internal systems, making our work much smoother.\n\nIn addition, Cesium Native provides advanced tools that radically shorten the integration and customization time across various technologies. We used these tools to efficiently prepare and manage rendering resources and access and handle assets.\n\n**Key Goals for the Plugin**\n\nFor the plugin to be widely adopted and useful, we established a set of core requirements:\n\n- Easy to integrate into standard Godot builds.\n- Custom build support for advanced use cases, such as double precision tilesets.\n- High performance, considering the large amounts of data involved.\n- Usability, ensuring developers can easily navigate available options via a dedicated Cesium panel.\n\n**Technical Challenges and Solutions**\n\n_Official Builds vs Modified Engine Builds_\n\nGodot’s modular nature made it necessary to support both drag-and-drop installation using GDExtensions and modified engine builds using a core module.\n\n- GDExtensions: Allows easy integration by simply copying files into a project folder.\n- Modified Engine Builds: Provides more performance and direct access to engine internals.\n\nEnsuring compatibility across both methods required conditional compilation, so we took advantage of the SCons build system's flexibility and implemented a compileTarget option that lets you quickly build the plugin as either an extension or a module.\n\nNote that, for most developer use cases, we recommend building as an extension, as the process is simpler and more modular.\n\n_Godot Nodes System_\n\nGodot is a general-purpose engine with a mission to provide an easy-to-use data model and interface. For the development of this plugin, we were split between using the node system or working directly with the low-level RenderingServer interface. In the end, we chose to use the node system for its flexibility, ease of use, and development velocity. This decision required us to come up with solutions to connect Godot’s low-level systems with Cesium Native.\n\nWe needed full-featured tiles that offer both visuals and collision. In Godot, this meant we needed to add three nodes to the scene tree (MeshInstance3D, StaticBody3D, and CollisionShape3D). While the performance we achieved is good, it can be enhanced in the future by leveraging the low-level rendering and physics APIs directly. This would allow us to interface with Godot's scene tree through a single node.\n\nAdditionally, we faced challenges with nodes while working across multiple threads. While nodes provide tools for synchronizing operations to the main thread, in practice it proved tricky to get this right without introducing delays. In the end, we adopted an approach that instantiates tiles in batches and synchronizes them to the main thread with deferred calls.\n\n_HTTP Requests_\n\nFor loading tiles, we found Godot's HTTP systems didn't meet our needs. Globe rendering demands a lot of network traffic to be processed efficiently, and Godot's systems fell behind when processing these requests. In the case of HTTP requests, the performance impact of dealing with nodes became a major bottleneck for the volume of requests we emitted. We evaluated the HTTPClient interface but found it costly and difficult to implement. We decided to use libcurl, which gave us great performance with an easy-to-use API.\n\nAfter some iteration, we're proud to have achieved good performance with large datasets even while running a debug build of the plugin.\n\n**What’s Next?**\n\nCheck out [the open Issues list on GitHub](https:\u002F\u002Fgithub.com\u002FBattle-Road-Labs\u002F3D-Tiles-For-Godot\u002Fissues) for a sneak peek at where we’d like to take the project next. Who knows – you might even be inspired to pitch in! We’re excited to see how your use cases and feedback help shape the future roadmap.\n\n###Getting Started Getting a project up and running with the plugin is simple. To begin, you’ll need a stable release of Godot 4.1 or newer. Next, either head to the asset library or directly visit our project's repository at [https:\u002F\u002Fgithub.com\u002FBattle-Road-Labs\u002F3D-Tiles-For-Godot](https:\u002F\u002Fgithub.com\u002FBattle-Road-Labs\u002F3D-Tiles-For-Godot ) and go to the Releases section to find the newest version of the plugin. Download the binaries and follow the README instructions starting from the [Setting Up a Project section.](https:\u002F\u002Fgithub.com\u002FBattle-Road\u002F3D-Tiles-For-Godot?tab=readme-ov-file#setting-up-a-project)\n\nAfter importing everything to the project and signing into Cesium ion, you are ready to start adding and fetching your geospatial data and imagery! If you run into issues along the way, we invite you to open a GitHub issue from the [repository](https:\u002F\u002Fgithub.com\u002FBattle-Road\u002F3D-Tiles-For-Godot) or post to the [Cesium community forum 3D Tiles Godot](https:\u002F\u002Fcommunity.cesium.com\u002Fc\u002F3d-tiles-godot\u002F51) category.\n\n**Special Thanks to Cesium**\n\nWe’d like to extend our sincere thanks to the Cesium Ecosystem Grants program for making this project possible. Their approach is a standout example of how grant programs should be run — fair, supportive, and creator focused. To learn more about this fantastic initiative or to submit your own ideas, visit the [Cesium Ecosystem Grants page](https:\u002F\u002Fcesium.com\u002Fcesium-ecosystem-grants\u002F) and click “Apply Now.”\n\n",{"id":311,"title":528,"slug":529,"date":530,"excerpt":531,"createdAt":532,"updatedAt":533,"publishedAt":534,"documentId":535,"image":536,"meta_data":25,"author":25,"sections":593},"THINK, FIGHT, LEARN, REPEAT","think-fight-learn-repeat","2024-12-02","On a whiteboard at Denison Barracks, home to the British Army’s 77th Brigade, is a phrase “If everybody is thinking alike then somebody isn’t thinking”. Wargaming has, and always will be about exploring new ideas and seeing if they have merit. History is littered throughout with tales of civilians finding themselves in situations of command, rising to the occasion.","2026-10-02T12:07:31.673Z","2026-10-06T11:19:40.187Z","2026-10-06T11:19:40.268Z","d5rfzv5xx0527tqakxfimkz4",{"id":537,"name":538,"alternativeText":25,"caption":25,"width":539,"height":540,"formats":541,"hash":588,"ext":89,"mime":92,"size":589,"url":590,"previewUrl":25,"provider":146,"provider_metadata":25,"createdAt":591,"updatedAt":591,"documentId":592,"publishedAt":149,"focalPoint":25},75,"image1.png",1428,755,{"tiny":542,"large":552,"small":562,"medium":572,"thumbnail":582},{"ext":89,"url":543,"hash":544,"mime":92,"name":545,"path":25,"size":546,"webp":547,"width":101,"height":551},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fb98ec7037862e84c2bb18fdf50a14446.png","b98ec7037862e84c2bb18fdf50a14446","tiny_image1.png",77.05,{"ext":96,"url":548,"hash":544,"mime":98,"name":549,"path":25,"size":550,"width":101,"height":551},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fb98ec7037862e84c2bb18fdf50a14446.webp","tiny_image1.webp",7.46,159,{"ext":89,"url":553,"hash":554,"mime":92,"name":555,"path":25,"size":556,"webp":557,"width":112,"height":561},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F5eeb7cd01b51fc43769d1d9a0a4b5c5e.png","5eeb7cd01b51fc43769d1d9a0a4b5c5e","large_image1.png",699.4,{"ext":96,"url":558,"hash":554,"mime":98,"name":559,"path":25,"size":560,"width":112,"height":561},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F5eeb7cd01b51fc43769d1d9a0a4b5c5e.webp","large_image1.webp",57.34,529,{"ext":89,"url":563,"hash":564,"mime":92,"name":565,"path":25,"size":566,"webp":567,"width":123,"height":571},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F4000d5a68d622823983c059fb884fc54.png","4000d5a68d622823983c059fb884fc54","small_image1.png",196.09,{"ext":96,"url":568,"hash":564,"mime":98,"name":569,"path":25,"size":570,"width":123,"height":571},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F4000d5a68d622823983c059fb884fc54.webp","small_image1.webp",17.8,264,{"ext":89,"url":573,"hash":574,"mime":92,"name":575,"path":25,"size":576,"webp":577,"width":134,"height":581},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F9c309cd2d62d528ca775cf62a2e88565.png","9c309cd2d62d528ca775cf62a2e88565","medium_image1.png",413.57,{"ext":96,"url":578,"hash":574,"mime":98,"name":579,"path":25,"size":580,"width":134,"height":581},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F9c309cd2d62d528ca775cf62a2e88565.webp","medium_image1.webp",35.63,397,{"ext":89,"url":583,"hash":584,"mime":92,"name":585,"path":25,"size":586,"width":141,"height":587},"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002F13e9d261b0f448ee2e6171696e801644.png","13e9d261b0f448ee2e6171696e801644","thumbnail_image1.png",52.91,130,"e0fabd9c57a7a0e865a4cfe494496f0c",421.17,"https:\u002F\u002Fbattle-road-space.sfo3.cdn.digitaloceanspaces.com\u002Fe0fabd9c57a7a0e865a4cfe494496f0c.png","2024-12-02T12:41:32.662Z","uc7ms5djs46j8guzycvnwrki",[594,596,613],{"id":314,"body":595,"__component":285},"Democracy was founded on the ideals that freedom of thought should be encouraged, that exploring new ideas together is productive. In March 2020 Fight Club UK was founded “to use COTS computer games to provide its members with an opportunity to hone their skills in a dynamic and adversarial environment. Military professionals must be conditioned to outthink, out maneuver and adapt faster” and it seeks to “fill what is arguably the greatest deficiency in the training and education of leaders: repeated practice in decision making against a thinking enemy.” (Elliott 2020)\n\nFight Club aims to bring civilian and military professionals together in an adversarial environment utilizing COTS digital wargames to maintain Tactical & Strategic Fitness. Their motto “Think, Fight, Learn, Repeat” embodies the message that Iron sharpens Iron. It creates an environment where rank, creed, religion, race, gender does not matter. The goal is not to win every fight, but to make sure that even in defeat members are learning something of value.\n\nSince March 2020, Fight Club has now gone international with chapters in over eight countries, including the United States headed by Army Strategist Colonel Arnel P. David. The United States Armed Forces can benefit from the Civilian talent pool that the British MoD has by incorporating and standardizing a Fight Club Model within its institutions. Allowing civilians to volunteer and engage with military professionals in the digital wargaming space at the UNCLASSIFIED level increases the opportunities our leaders have to fight thinking adversaries and explore ideas against those opponents.\n\nThere is much to be gained by cultivating an environment where an infantry officer plays wargames against a former Air Force officer. Civilian Logisticians fighting an AtomEngine scenario against a RED Logisticians. Transfer of knowledge and cross-training would occur organically, arming our leaders with information about adversary capabilities in an engaging way. Almost everything in the world is done through digital applications these days. Books, Newspapers, Magazines are slowly being replaced by E-Books and the Internet. The new generation of talent learns through Google and YouTube, as the saying goes “Adapt and Overcome”.\n\nIncorporating a similar Fight Club model to the British MoD for the US Department of Defense is essential to maintain the technical and adaptive edge over our adversaries. An article from the Modern War Institute at West Point states a “Royal Marine major played Combat Mission to explore with greater fidelity what the potential reconnaissance fight in the wargame’s scenario would look like. In doing so, the officer illuminated a corps reconnaissance mismatch, which led to necessary changes to the corps plan. The study of war through experiential learning vis-à-vis games is enabling warfighters to become more adaptive.” (Moran and David 2022)",{"id":597,"row":598,"__component":303},42,[599],{"id":600,"images":601},51,[602],{"id":537,"name":538,"alternativeText":25,"caption":25,"width":539,"height":540,"formats":603,"hash":588,"ext":89,"mime":92,"size":589,"url":590,"previewUrl":25,"provider":146,"provider_metadata":25,"createdAt":591,"updatedAt":591,"documentId":592,"publishedAt":149,"focalPoint":25},{"tiny":604,"large":606,"small":608,"medium":610,"thumbnail":612},{"ext":89,"url":543,"hash":544,"mime":92,"name":545,"path":25,"size":546,"webp":605,"width":101,"height":551},{"ext":96,"url":548,"hash":544,"mime":98,"name":549,"path":25,"size":550,"width":101,"height":551},{"ext":89,"url":553,"hash":554,"mime":92,"name":555,"path":25,"size":556,"webp":607,"width":112,"height":561},{"ext":96,"url":558,"hash":554,"mime":98,"name":559,"path":25,"size":560,"width":112,"height":561},{"ext":89,"url":563,"hash":564,"mime":92,"name":565,"path":25,"size":566,"webp":609,"width":123,"height":571},{"ext":96,"url":568,"hash":564,"mime":98,"name":569,"path":25,"size":570,"width":123,"height":571},{"ext":89,"url":573,"hash":574,"mime":92,"name":575,"path":25,"size":576,"webp":611,"width":134,"height":581},{"ext":96,"url":578,"hash":574,"mime":98,"name":579,"path":25,"size":580,"width":134,"height":581},{"ext":89,"url":583,"hash":584,"mime":92,"name":585,"path":25,"size":586,"width":141,"height":587},{"id":224,"body":614,"__component":285},"Failing to integrate civilians with their knowledge of COTS wargames to enable officers like the one above will prevent learning and adaptation of our understanding warfare. It goes on to say “Changing how we fight is as (if not more) important than buying new things to fight with. Games in the US Marine Corps found asymmetric advantages to offset the need for more heavy and expensive tanks. The US Air Force leverages a commercial game, Command: Professional Edition, to stress test concepts and inform procurement purchases. The United States Intelligence Advanced Research Projects Activity has researched how gaming can mitigate cognitive biases that affect decision-making and intelligence analysis. Studies show that games-based learning increases a gamer’s capacity for sensemaking. Clearly, leveraging gamers and introducing more gaming can improve strategic performance in defense and government”. (Moran and David 2022)\n\n_Fight Club’s initiative to interface Civilian-Military communities is the future of PME Wargaming. OSINT has shown that civilian communities and their hobby skillsets could be utilized for gains on the battlefield. Fight Club is driving the idea that the same can be done in the realm of Tactical & Strategic fitness by providing a learning environment for thinking opponents to explore ideas in a battlefield simulation. There are only four rules; **Think, Fight, Learn, Repeat**._\n\n\n**Sources**\n\n_Berger, General David H. 2019. Commandant's Planning Guidance. Accessed 2023. [https:\u002F\u002Fwww.hqmc.marines.mil\u002FPortals\u002F142\u002FDocs\u002F%2038th%20Commandant%27s%20Planning%20Guidance_2019.pdf?ver=2019-07-16-200152-700.](https:\u002F\u002Fwww.hqmc.marines.mil\u002FPortals\u002F142\u002FDocs\u002F%2038th%20Commandant%27s%20Planning%20Guidance_2019.pdf?ver=2019-07-16-200152-700.)\n\nCompany Leader. 2022. Leadership Lessons from the Tactical Level of War. June 2. Accessed February 26, 2023. [https:\u002F\u002Fcompanyleader.themilitaryleader.com\u002Ftdg\u002F#:~:text=Your%20Index%20for%20TDGs&text=They%20have%20been%20used%20throughout,assignments%E2%80%9D%20(taktische%20Aufgaben).](https:\u002F\u002Fcompanyleader.themilitaryleader.com\u002Ftdg\u002F#:~:text=Your%20Index%20for%20TDGs&text=They%20have%20been%20used%20throughout,assignments%E2%80%9D%20(taktische%20Aufgaben).)\n\nElliott, Oli. 2020. UK Fight Club: Iron Sharpens Iron. August 27. Accessed February 26, 2023. [https:\u002F\u002Fwww.ukfightclub.co.uk\u002Fpost\u002Fuk-fight-club-wavell-room-article.](https:\u002F\u002Fwww.ukfightclub.co.uk\u002Fpost\u002Fuk-fight-club-wavell-room-article.)\n\nFord, Dr. Matthew. 2022. The Smartphone as Weapon Part 2: The Targeting Cycle in Ukraine. April 10. Accessed February 26, 2023. [https:\u002F\u002Fwww.academia.edu\u002F76011845\u002FThe_Smartphone_as_Weapon_part_2_the_targeting_cycle_in_Ukraine.](https:\u002F\u002Fwww.academia.edu\u002F76011845\u002FThe_Smartphone_as_Weapon_part_2_the_targeting_cycle_in_Ukraine.)\n\nMilitary Connection Quotes. 1941. George S. Patton Quotes. Accessed February 26, 2023. [https:\u002F\u002Fmilitaryconnection.com\u002Fmilitary-quotes\u002Fgeorge-patton\u002F.](https:\u002F\u002Fmilitaryconnection.com\u002Fmilitary-quotes\u002Fgeorge-patton\u002F.)\n\nMoran, Nick, and Arnel P. David. 2022. Why Gamers Will Win The Next War. June 30. Accessed February 26, 2023. [https:\u002F\u002Fmwi.usma.edu\u002Fwhy-gamers-will-win-the-next-war\u002F.](https:\u002F\u002Fmwi.usma.edu\u002Fwhy-gamers-will-win-the-next-war\u002F.)\n\nO'Rourke, Brian. 2022. Wargaming at MCU. November. Accessed February 26, 2023. [https:\u002F\u002Fwww.usni.org\u002Fmagazines\u002Fproceedings\u002F2022\u002Fnovember\u002Fwargaming-mcu.](https:\u002F\u002Fwww.usni.org\u002Fmagazines\u002Fproceedings\u002F2022\u002Fnovember\u002Fwargaming-mcu.)\n\nPowers, Captain Edwin. 2019. Call to Action: Ender's Game. June 10. Accessed February 26, 2023. [https:\u002F\u002Fmca-marines.org\u002Fblog\u002F2019\u002F06\u002F10\u002Fcall-to-action-enders-game\u002F#:~:text=Since%20the%20creation%20of%20the,the%20principles%20of%20Maneuver%20Warfare.](https:\u002F\u002Fmca-marines.org\u002Fblog\u002F2019\u002F06\u002F10\u002Fcall-to-action-enders-game\u002F#:~:text=Since%20the%20creation%20of%20the,the%20principles%20of%20Maneuver%20Warfare.)\n\n—. 2019. Ender's Game: The Real Education Was The Game. June 28. Accessed February 26, 2023. [https:\u002F\u002Fmca-marines.org\u002Fblog\u002F2019\u002F06\u002F28\u002Fenders-game-the-real-education-was-the-game\u002F.](https:\u002F\u002Fmca-marines.org\u002Fblog\u002F2019\u002F06\u002F28\u002Fenders-game-the-real-education-was-the-game\u002F.)\n\nWalters, Colonel Eric M. 2021. Wargaming in Professional Military Education. Fall. Accessed February 26, 2023. [https:\u002F\u002Fwww.usmcu.edu\u002FPortals\u002F218\u002F3_JAMS_12_2_Walters.pdf. _](https:\u002F\u002Fwww.usmcu.edu\u002FPortals\u002F218\u002F3_JAMS_12_2_Walters.pdf)",{},1791302232926]